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Idea to reality

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Idea to reality

I’ve recently updated some of the content on the site to better reflect how I work – and how design, technology, and strategy can come together to create clearer, stronger communication. At the heart of it are three key perspectives: The Process, The Method, and The Impossible.

These aren’t separate services. They are interconnected ways of thinking – and together, they form the backbone of how ideas turn into powerful visual content.

1. The Process: Shaping Perception Visually

How you’re perceived isn’t just based on what you say, but on how everything looks and moves. Visual elements like shape, contrast, and rhythm influence our expectations long before a single word is read.

In The Process, I explore how design shapes trust and perception. Soft curves feel calm and welcoming. Triangles can suggest speed, danger or boldness. And color means different things depending on cultural context. This is about managing expectations through visual choices – intentionally and strategically.

2. The Method: A Workflow Built for Ideas

Creativity needs structure – but also room to adapt. In The Method, I share my approach to working: an agile, idea-driven process combining strategy, AI, design, voice over, sound design, and motion.

AI plays an important role in moving faster and smarter, especially early in the creative phase. But it’s just a tool. What matters is how everything connects – how concept, insight and execution align to create something meaningful.

3. The Impossible: Visualization as Method, Not Magic

3D design used to be about doing the impossible. Today, it’s about making the possible visible – faster, clearer, and more convincingly.

In The Impossible, I break down how I use tools like Cinema 4D, Arnold Renderer, and AI-generated drafts to test and shape ideas. It’s not about replacing craft, but accelerating the path to clarity. My background in visual effects and image manipulation helps fine-tune AI output into something visually refined and technically solid.

Strategy, Craft, and Technology, Working Together

Process. Method. Visualization. These aren’t isolated steps – they’re overlapping ways of thinking that support each other. Whether a project starts with a vague idea, a concrete brief, or just a problem to solve, there’s always a way in.

And the goal is always the same: To create content that communicates clearly, looks sharp, and makes a lasting impression.

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Tutorial series about the plastic monster

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Tutorial series about the plastic monster

I’ve created short tutorials on different aspects of the character development and 3d work.

I’ve also got a great mention from Lesterbanks.com, that showcase tutorials form C4d, Maya, render engines and more. Thank you for that!

Get some insight in the process behind my most viewed video to date, 1,3 million in tree weeks.

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Soon hitting 800 000 monster plays

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Soon hitting 800 000 monster plays

This is so fun! In just two weeks we are soon hitting 800 000 plays. Thats’ the most views I’ve had on a video ever. Lot’s of positive comments, lot’s of shares, and seems to be living it’s own life. I don’t have a overview of all the different places the video is uploaded so this is just a ballpark estimate.

Hope it passes a million!

Now we are talking about viral value :)

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Do you feed the plastic monster?

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Do you feed the plastic monster?

My latest video for Norwegian Maritime Authority and Marfo! I'm the guy behind developing the monster, animation and vfx it into the shots. If everything goes as planned I will create some short tutorials based on the work from this video. I came across a lot of interesting techniques and also ways do simplify some of the processes, like picking a camera from other videos to animating te monster.

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Showreel 2023

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Showreel 2023

 

It’s about time I updated my showreel; a collection of work I’ve created and been involved with over the years. You can read more about the work and my role.

This video started with the music, a collaboration with the great Atella guys, where they created stems (different parts musical parts and drums) and I did the composition, some additional sounds, mix and master. Inspiration at that time was Blade Runner, both new and old, and a couple of other tracks that I liked the feel too.

For all the camera-movements I’ve tracked live action stock videos that almost contain the images I wanted. Drone shots, hand held movement and underwater camera. I did a rough cut to the music and started to create the scenes.

I’m going to write a project breakdown later with more info and short clips.

Links to whole projects:

Ard arealplan - Tollet
Atella - Closer to life
Hi Tech Mobility
Sjøfartsdirektoratet
Aclima
Ardarealplan.no
Maritim Forsøpling/Kystverket
Subshine
Kunzt.no
Wonderboy
Vi Aquavit
Oslow
Coca-Cola
Marcus Monne (personal work)
Myreze - Una World
Stacc

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Stacc Brand Video

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Stacc Brand Video

Stacc is a Norwegian fintech company with more than 30 years of experience delivering digital solutions and consulting services to banks, asset finance providers, insurance companies, pension funds, family offices and the public sector in the Nordics.

Stacc combines financial technology with design and strategic know-how. We're fast, we understand, we help you do the right things the right way. We enable financial services to innovate, surprise and excite.

I’m really happy how the project came along, and happy to make a second video for the guys :)

Producer: Jørgen Håland, JHåland
Photography (people moving): Jørgen Håland
Stock: Artgrid
Motion Graphics: Jørgen Håland, Julian Forthun
VFX and Color Grade: Jørgen Håland
Edit: Jørgen Håland
Voice: OnlineVoices
Music: MusicVine

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Parking System

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Parking System

I created this video for Hi Tech Mobility

For the project I got help from Ørjan Andressen on photography, so I could concentrate on my role as producer.

I’m very pleased with the result and I got a really happy customer too.

Producer: Jørgen Håland, JHåland
Photography: Ørjan Andreassen
VFX and Color Grade: Jørgen Håland
Edit: Jørgen Håland
Music: MusicVine

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