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OSL Window shader

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OSL Window shader

I’m exploring the possibilities of OSL shaders with Arnold Renderer.

These are shaders often written as small helpers across different platforms. It works with Vray, Arnold Renderer, Render Man, Octane and Blender.

In this case you can create a WindowBox, Interior Mapping or Parallax Mapping really fast. You just follow the instructions to create a room with 5 sides a middle ground and front (curtain), and the OSL file it self is added to your c4dtoa shader folder.

Download it for free here

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Oslow

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Oslow

Another project I’ve done with Metric

Metric is one of the masters of packaging in Norway, and this time is for a Organic Wine Spritzer.

“Oslow is a lightly sparkling spritzer. It pairs organic Italian white wine with organic fruit juice. Developed by Arcus Wine Brands.”

Illustrations: Douglas Schneider

Oslow_can_peach.jpg
OSLOW - Duo - Stort format - JHåland -diff.jpg
OSLOW - Duo - Stort format - JHåland -wire.jpg

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C4dtoa hair fix

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C4dtoa hair fix

 

I came over a problem with the Arnold Hair. You can see in the picture that the hair doesn't pick up the color from the texture, and as usual it's an easy fix.

You add an Arnold Tag, and tick the Export UVs. In the hair material you add your texture to the standard hair shader.

Good luck!

 

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Fabulous Fabric with Object ID maps

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Fabulous Fabric with Object ID maps

 

Poliigon has started creating fabric textures with Object ID maps. They add a more convincing look on your fabric, and they are really easy to create your self. In Arnold render you can connect these to the coat layer in standard surface and I really like the result that gives.

I show how I used it to create a wool material for a Hiroshima Chair by Naoto Fukasawa.

If you have a material suggestion, write it in the comments :)

Here is the free Fleece texture: https://www.poliigon.com/texture/2332
(and I have nothing to do with their site :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Photoshop/Illustrator http://www.adobe.com/

 

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Hiroshima Arm Chair

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Hiroshima Arm Chair

 

I've just posted a fan 3d render of the Hiroshima Arm Chair.

You can see the images here or go to the page here

 

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Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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Arnold Render Utility Shader as an illustrative tool

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Arnold Render Utility Shader as an illustrative tool

 

In this tutorial I show the utility shader in Arnold Render. It gives opportunity to create looks that aren't possible with the native render engine in Cinema 4d. Hope this gives you new inspiration to explore new looks and styles.

If you have a material suggestion, write it in the comments :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Anders Langlands http://www.anderslanglands.com/alshad...

 

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