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uv

C4dtoa hair fix

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C4dtoa hair fix

 

I came over a problem with the Arnold Hair. You can see in the picture that the hair doesn't pick up the color from the texture, and as usual it's an easy fix.

You add an Arnold Tag, and tick the Export UVs. In the hair material you add your texture to the standard hair shader.

Good luck!

 

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Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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