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Follow up tutorial and PBR texture freebies

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Follow up tutorial and PBR texture freebies

 

In this follow up tutorial on how to create Object ID for your fabrics, I only use Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the main principles.

In this follow up tutorial on how to create Object ID for your fabrics I use only Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the principles.

If you haven't seen Fabulous Fabrics I recommend you do that :)

Poliigon has started creating fabric textures with Object ID maps. They add a more convincing look on your fabric, and they are really easy to create your self. In Arnold render you can connect these to the coat layer in standard surface (Arnold 5) and I really like the result that gives.

You find the free texture pack here:

 

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