Viewing entries tagged
simple

OSL Window shader

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OSL Window shader

I’m exploring the possibilities of OSL shaders with Arnold Renderer.

These are shaders often written as small helpers across different platforms. It works with Vray, Arnold Renderer, Render Man, Octane and Blender.

In this case you can create a WindowBox, Interior Mapping or Parallax Mapping really fast. You just follow the instructions to create a room with 5 sides a middle ground and front (curtain), and the OSL file it self is added to your c4dtoa shader folder.

Download it for free here

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Remove dust and scratches in Photoshop

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Remove dust and scratches in Photoshop

In this tutorial I show a trick that makes it much easier to see details that you feel but don't necessary see. By using curves it reveals problem areas that is hard to see. It's not a quick fix solution but it's a good solution.

And I also talk about why you , as a 3D artist of some sort, should do photography and also how to tell simple stories by adding the right details.

I'm close to a 1000 subscribers and as you may have heard, YouTube has added a new ceiling for moneytization on videos, so I need more followers to reach that goal. So hope you can share my videos and of course subscribe :)

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