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physicaly based rendering

Follow up tutorial and PBR texture freebies

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Follow up tutorial and PBR texture freebies

 

In this follow up tutorial on how to create Object ID for your fabrics, I only use Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the main principles.

If you haven't seen Fabulous Fabrics I recommend you do that :)

You find the free texture pack here:

 

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