Viewing entries tagged
photoshop

Remove dust and scratches in Photoshop

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Remove dust and scratches in Photoshop

In this tutorial I show a trick that makes it much easier to see details that you feel but don't necessary see. By using curves it reveals problem areas that is hard to see. It's not a quick fix solution but it's a good solution.

And I also talk about why you , as a 3D artist of some sort, should do photography and also how to tell simple stories by adding the right details.

I'm close to a 1000 subscribers and as you may have heard, YouTube has added a new ceiling for moneytization on videos, so I need more followers to reach that goal. So hope you can share my videos and of course subscribe :)

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Follow up tutorial and PBR texture freebies

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Follow up tutorial and PBR texture freebies

 

In this follow up tutorial on how to create Object ID for your fabrics, I only use Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the main principles.

If you haven't seen Fabulous Fabrics I recommend you do that :)

You find the free texture pack here:

 

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Fabulous Fabric with Object ID maps

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Fabulous Fabric with Object ID maps

 

Poliigon has started creating fabric textures with Object ID maps. They add a more convincing look on your fabric, and they are really easy to create your self. In Arnold render you can connect these to the coat layer in standard surface and I really like the result that gives.

I show how I used it to create a wool material for a Hiroshima Chair by Naoto Fukasawa.

If you have a material suggestion, write it in the comments :)

Here is the free Fleece texture: https://www.poliigon.com/texture/2332
(and I have nothing to do with their site :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Photoshop/Illustrator http://www.adobe.com/

 

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Arnold Ice Material Tutorial  - Using Cinema 4d, Arnold Render, B2M & Photoshop - Texture02

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Arnold Ice Material Tutorial - Using Cinema 4d, Arnold Render, B2M & Photoshop - Texture02

 

In this tutorial I show how to create an ice material for Arnold Render. In photoshop I make the material base based on a picture. It's made square and seamless for ease of use. Then processed in Bitmap2Material to create different texture maps. Then mixed together in Arnold Render.

This is a little more advanced then the first material tutorial, and hope you like it.

Cinema 4D
Arnold Render
Anders Langalands
Bitmap2Material
Photoshop

 

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