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kurs

Certified Graphic Designer for Filmmaking

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Certified Graphic Designer for Filmmaking

 

I just attended a course in Graphic Design for Film with Annie Atkins. She's a specialist in graphics for filmmaking, which means creating artwork for movie posters, often period films. It can be escape maps and telegrams for Wes Anderson or fake passports for Steven Spielberg.

It course were really fun, and I took some pictures at the event.

It were Grafill Bergen that had the event, and it's an industry organization for anyone working or training in design and illustration in Norway.

Now I'm certified Graphic Designer for Filmmaking, and that's cool :)

 

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Tip for equalize / balance in textures in Photoshop

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Tip for equalize / balance in textures in Photoshop

 

Sometimes your texture is almost 100% seamless and tileable. But small differences in light and shadow easily show that this is a tiled texture and it's a 3D image.  As humans we always look for patterns and they are easily spotted and by equalizing the texture you make it more believable.

You find the free texture pack here:

If you have a material suggestion, write it in the comments :)

Sometimes your texture is almost 100% seamless and tileable. But small differences in light and shadow easily show that this is a tiled texture and it's a 3D image. As humans we always look for patterns and they are easily spotted and by equalizing the texture you make it more believable.

 

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Follow up tutorial and PBR texture freebies

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Follow up tutorial and PBR texture freebies

 

In this follow up tutorial on how to create Object ID for your fabrics, I only use Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the main principles.

In this follow up tutorial on how to create Object ID for your fabrics I use only Photoshop to create these maps. This really depends on your source texture and other element if it's easy or hard. Sometimes you need to do a lot of small tweaking to make it work, and here I show you the principles.

If you haven't seen Fabulous Fabrics I recommend you do that :)

Poliigon has started creating fabric textures with Object ID maps. They add a more convincing look on your fabric, and they are really easy to create your self. In Arnold render you can connect these to the coat layer in standard surface (Arnold 5) and I really like the result that gives.

You find the free texture pack here:

 

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