Viewing entries tagged
fix

Why you should stop using Chrome!

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Why you should stop using Chrome!

 

Over a couple of weeks I have tried to fix an image problem. All the images I uploaded to a site looked really blurry on Chrome. Of course this post can be out of date any day, but February 2018 this is relevant :)

Chromes doesn't handle image scaling very well. These days with responsive design, we design sites with percentages, will sites and images be shown in many different sizes. It's crucial that everything looks good on any platform.

 
 

Firefox 58 and Internet Explorer 11 (haven't tried on Edge or Opera), look like expected, small size thumbnail images is crispy clear.

But Chromes result looks out of focus and horrible. Yes, this can be seen as nitpicking, but as shown in the picture above you can see the difference clearly.

And weirdly enough theres is an easy fix, and why this isn't standard on Chrome beats me.

To gain a better result, add this code to you CSS:

image-rendering: -webkit-optimize-contrast
 
 

Since most sites don't have this image-rendering CSS added to their site, you are guaranteed that the web looks worse on Chrome. Use Firefox! :) Images in Firefox are even sharper than the image-rendering enhancement.

 

Here I flip between Firefox, IE 11, Chrome and Firefox

 

Here I flip between Chrome and Firefox

PS: I have nothing to do with firefox, I only want you to have the best web-experience possible :)

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Harddrive failures. How I fixed it for free and why the crash it were all my fault

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Harddrive failures. How I fixed it for free and why the crash it were all my fault

 

Yes. Long header.

I had a harddrive failure and it were all my fault. I needed som files on a drive that were Mac formated and try to get the files, fast and easy. I thought. I know that Mac partitions aren't easy to open on windows, but everything is possible.

Damn, I followed a stupid tip online that I should just create a new partition in a Windows format. !!!! Don't do that !!!! That didn't work at all. And if I tried the drive on a Mac, everything was protected. I couldn't reach any files. I tried to remove that partition but that only made it worse.

Then I found a program online that were supposed to be able to scan my drive on a windows. Most of them are useless and suddenly I got a failure message in one of them and the whole drive were wiped.

So here's the fix. And it's not solid, but it works. I found online a program called Photorec. It comes with a program called Testdisk. It runs in the terminal on OSX/MacOS, Linux and Windows. It scans all your files and add the files and recover in the correct order where it finds the files in the directory. Some other program tries to collect similar files, like all you JPGs for instance. But that just mess everything up, and take for ever to browse through.

Steer away from Disk Drill, DMDE and I guess more. I've successfully used GetDataBack, but I didn't remember it before I had started with Photorec.

It takes a while for the program to find all the files and it takes for ever to clean up. But the good thing is that I have all my files, and most of them aren't corrupted. Sadly some of them.

OBS! You need a second drive to retrieve your files. Your files are never lost on a drive, but can be overwritten if you use the same harddrive.

See this video if you are unsure how to navigate the terminal.

 

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C4dtoa hair fix

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C4dtoa hair fix

 

I came over a problem with the Arnold Hair. You can see in the picture that the hair doesn't pick up the color from the texture, and as usual it's an easy fix.

You add an Arnold Tag, and tick the Export UVs. In the hair material you add your texture to the standard hair shader.

Good luck!

 

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Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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