Viewing entries in
Modeling

Oslow

Comment

Oslow

Another project I’ve done with Metric

Metric is one of the masters of packaging in Norway, and this time is for a Organic Wine Spritzer.

“Oslow is a lightly sparkling spritzer. It pairs organic Italian white wine with organic fruit juice. Developed by Arcus Wine Brands.”

Illustrations: Douglas Schneider

Oslow_can_peach.jpg
OSLOW - Duo - Stort format - JHåland -diff.jpg
OSLOW - Duo - Stort format - JHåland -wire.jpg

Comment

Alternative Shapes in Cinema 4D

Comment

Alternative Shapes in Cinema 4D

 

In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally.

By using some easy tricks you can create many different forms.

dual graph: http://www.entagma.com/dualgraph-a-voronoi-remeshing-plugin-for-cinema4d/

In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally. By using some easy tricks you can create many different forms. dual graph: http://www.entagma.com/dualgraph-a-voronoi-remeshing-plugin-for-cinema4d/

 

Comment

Speed uv-mapping in Cinema 4D

Comment

Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

Comment