Added new videos

Added new videos

I've added more of the videos I've made late 2016 - 2017.

Fist a short project I did for the talented Miss Tati. It's a simple lyric video with illustrations made by Robert Høyem.

One for CityBox. That's an animation peace that I did for my good friends at Overhaus. It's not often I do character animation so even tho it's 2D it were a surprisingly difficult project.

I made a promovideo for my own product PolarWhite, when I released a new pack called PolarWhite Tables.

This video were one of many videos I did for Kind conceptual branding while I were employed over there the fall of 2016. I did the product renders and animation. At Kind I were turned in to a button clicker, and weren't what it ought to be, and I went back to freelancing when I got some new opportunities. 

Alternative Shapes in Cinema 4D

Alternative Shapes in Cinema 4D

In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally.

By using some easy tricks you can create many different forms.

dual graph: http://www.entagma.com/dualgraph-a-voronoi-remeshing-plugin-for-cinema4d/

Weird normals in Arnold 5

Weird normals in Arnold 5

In Arnold 5 is were really hard to get the normals to look right. And it were of course a really easy fix. You need to go into the normal map image and put in linear mode.

Speed uv-mapping in Cinema 4D

Speed uv-mapping in Cinema 4D

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

Arnold Render Utility Shader as an illustrative tool

Arnold Render Utility Shader as an illustrative tool

In this tutorial I show the utility shader in Arnold Render. It gives opportunity to create looks that aren't possible with the native render engine in Cinema 4d. Hope this gives you new inspiration to explore new looks and styles.

If you have a material suggestion, write it in the comments :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Anders Langlands http://www.anderslanglands.com/alshad...

Arnold Ice Material Tutorial  - Using Cinema 4d, Arnold Render, B2M & Photoshop - Texture02

Arnold Ice Material Tutorial - Using Cinema 4d, Arnold Render, B2M & Photoshop - Texture02

In this tutorial I show how to create an ice material for Arnold Render. In photoshop I make the material base based on a picture. It's made square and seamless for ease of use. Then processed in Bitmap2Material to create different texture maps. Then mixed together in Arnold Render.

This is a little more advanced then the first material tutorial, and hope you like it.

Cinema 4D
Arnold Render
Anders Langalands
Bitmap2Material
Photoshop