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Cinema 4D

Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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Arnold Render Utility Shader as an illustrative tool

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Arnold Render Utility Shader as an illustrative tool

 

In this tutorial I show the utility shader in Arnold Render. It gives opportunity to create looks that aren't possible with the native render engine in Cinema 4d. Hope this gives you new inspiration to explore new looks and styles.

If you have a material suggestion, write it in the comments :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Anders Langlands http://www.anderslanglands.com/alshad...

 

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Arnold + X-Particles part02

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Arnold + X-Particles part02

 

In this second part I show you how you can change color on collision. This technique can be used in many different ways where you need to go from one particle group to the other.

 

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Arnold + X-Particles part01

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Arnold + X-Particles part01

 

In this is a quick tutorial I show how you can make simple trails (and short arrows) that also change color over life by using Arnold Render and X-Particles in Cinema 4D.

This is my second tutorial so sorry for the stuttering :)

The shift button hung up after a brake, sorry for that!

 

 

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