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Cinema 4D

Why I returned a Dell XPS 15 - 2017 model

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Why I returned a Dell XPS 15 - 2017 model

I have researched for a new laptop computer for a while, maybe two months. As usual I don't make any hasty decisions for my tools. For years I've been using a MacBook Pro 2011 laptop, it's still in use, but it's time to let it go.

I use Cinema 4D, and the future of 3D renders seems to go ta a GPU accelerated, or a combination with GPU+CPU. My need for a future proof computer is important and that's why the new Macs are useless, to old specs and not future proof. My next computer needs to have some sort of CUDA cores, that's a NVidia technology, and are not on the Macs. On the new Macs they've also gotten rid of that MagSafe, that has been a really smart safety function (been used so many times, not on purpose), and the touch bar seems useless to me.

So I found a work horse, that has everything I need for the future and more. A Dell XPS 15, 4k screen, 32 GB ram and other high specs. But sadly without a MagSafe function, but I can live without that.

I'm used to a MacBook pro and it's build quality and I were shocked how crappy the touch pad were. The Dell XPS 15 picked up fingers that weren't even touching the pad, and often it didn't recognize that I were using the pad at all and I had to drag and drag to get it started. The XPS also has a touch screen that work really well, and since that were so great it demonstrated clearly my frustration with how useless the touch pad were. This irritated more and more.

The material of the computer of it's felt really cheap plasticy. I knew it were plastic, but it's worse then expected from all the review I've read. Not exactly Mac quality.

And the worst problem. Cinema 4D, my main program for work, on Windows 10 in 4K resolution, it's so blurry. Yes, everything is so soft and impossible to look at it's hurting my eyes. It turned out that the way windows is "zooming" doesn't work with C4D and the program isn't ready for 4K yet. A Windows 10 problem, I've seen it on MacOS and it looks good on retina-screen. There's also so many functions native in Windows 10 that isn't ready for 4k resolution either, so the whole OS has a design flaw. I would recommend not to buy a Windows 10 with an 4k screens yet.

Happily I could return the computer without any problem.

Now I just need to find a new laptop.

 

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C4dtoa hair fix

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C4dtoa hair fix

 

I came over a problem with the Arnold Hair. You can see in the picture that the hair doesn't pick up the color from the texture, and as usual it's an easy fix.

You add an Arnold Tag, and tick the Export UVs. In the hair material you add your texture to the standard hair shader.

Good luck!

 

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Fabulous Fabric with Object ID maps

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Fabulous Fabric with Object ID maps

 

Poliigon has started creating fabric textures with Object ID maps. They add a more convincing look on your fabric, and they are really easy to create your self. In Arnold render you can connect these to the coat layer in standard surface and I really like the result that gives.

I show how I used it to create a wool material for a Hiroshima Chair by Naoto Fukasawa.

If you have a material suggestion, write it in the comments :)

Here is the free Fleece texture: https://www.poliigon.com/texture/2332
(and I have nothing to do with their site :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Photoshop/Illustrator http://www.adobe.com/

 

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Hiroshima Arm Chair

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Hiroshima Arm Chair

 

I've just posted a fan 3d render of the Hiroshima Arm Chair.

You can see the images here or go to the page here

 

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Alternative Shapes in Cinema 4D

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Alternative Shapes in Cinema 4D

 

In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally.

By using some easy tricks you can create many different forms.

dual graph: http://www.entagma.com/dualgraph-a-voronoi-remeshing-plugin-for-cinema4d/

 

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Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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Arnold Render Utility Shader as an illustrative tool

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Arnold Render Utility Shader as an illustrative tool

 

In this tutorial I show the utility shader in Arnold Render. It gives opportunity to create looks that aren't possible with the native render engine in Cinema 4d. Hope this gives you new inspiration to explore new looks and styles.

If you have a material suggestion, write it in the comments :)

Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Anders Langlands http://www.anderslanglands.com/alshad...

 

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